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On 1 March 2014, the game was completed after more than 16 continuous days of gameplay; Twitch estimated that over 1.16 million people participated, with peak simultaneous participation at 121,000, and with a total of 55 million views during the experiment.The experiment was met with attention by media outlets and staff members of Twitch for its interactivity, its erratic and chaotic nature, the unique challenges faced by players due to the mechanics of its system, and the community and memes developed by participants.As there was no PC-based emulator for the 3DS at the time, the stream was conducted on actual 3DS hardware using a hardware modification known as the 3DS Streaming Console with External Control Interface (3xt DS); developed by Reddit user deku Nukem, also known as Twitch_plays_3ds (who has also designed an automated rig for "chaining" and detecting "shiny" Pokémon), the mod allows direct control of inputs on the device via an USB-based interface, and added the video output required for capturing the screens' content.The change to native hardware also allowed the stream to use the Wi-Fi capabilities of the device; other players of Pokémon X and Y could directly interact with the stream's player via Nintendo Network and the game's internet-enabled features, such as online battles, trades, and O-Powers.He walks in circles, compulsively checking his Pokédex and saving over and over again.Commands stream in from the chat channel faster than the game can possibly process them, making progress difficult-to-impossible even without the lag factor or the 'help' of gleeful trolls." Recurring difficulties have occurred with areas of the game involving mazes and ledges (areas with the latter taking as long as several hours to navigate due to users intentionally sending "down" commands to jump off the ledges), the accidental release of several Pokémon (including an incident referred to as "Bloody Sunday," where a total of twelve Pokémon were accidentally released whilst trying to manipulate the character's party), Despite the seemingly erratic process of playing the game, players have attempted to collaborate and strategize through various means, including infographics and a user script which hides command messages from the chat window to allow conversation.

Players in the Twitch channel can specify which game their command is for, but otherwise commands are issues alternating between the two games, and when the game's democratic mode is on, the command voted on is used in both games.The success of the experiment led to a number of similar Twitch-based streams for other games, and led Twitch to promote more streams with similar interactivity with watchers.and described as a social experiment, the system used by the stream was coded by an anonymous Australian programmer, colloquially known as the "Streamer", consisting of an IRC bot written in Python and the Game Boy emulator Visual Boy Advance.Following the completion of Red, the broadcaster continued the channel with many other games in the Pokémon series along with unofficial ROM hacks.The broadcaster has plans to continue with other Pokémon games as long as there remains interest in the channel.The Streamer has since collaborated with others to continue preparing tools for the games for the Twitch channel.This group had added live commentary on the games as they were played.In honour of the one-year anniversary of the original run, a new playing of Pokémon Red began in February 2015.The goal was to complete the game's main storyline and to catch all 151 Pokémon, the latter which they did in around 39 days.As a result of intra-group hostility from some of the collaborates, the Streamer will step down from his role as lead for Twitch Plays Pokemon on November 22, 2017, and give control to another collaborator.On 18 February 2014, after encountering major difficulties with a puzzle in the Team Rocket hideout, a new mechanic was introduced in an effort to make the game easier to play.

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  1. This system is a type of viral marketing in which awareness of the site spreads among friends and acquaintances similarly to a virus as they list each other as crushes and send emails. In accordance with the Children's Online Privacy Protection Act of 1998, e CRUSH shut down the existing accounts of children who identified themselves as being under thirteen.